The gdk-pixbuf library provides a simple mechanism to load and represent animations. More...
List of all members.
Detailed Description
The gdk-pixbuf library provides a simple mechanism to load and represent animations.
An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.
Constructor & Destructor Documentation
virtual Gdk::PixbufAnimation::~PixbufAnimation |
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[virtual] |
Member Function Documentation
int Gdk::PixbufAnimation::get_height |
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const |
int Gdk::PixbufAnimation::get_width |
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const |
GdkPixbufAnimation* Gdk::PixbufAnimation::gobj |
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[inline] |
Provides access to the underlying C GObject.
Reimplemented from Glib::ObjectBase.
const GdkPixbufAnimation* Gdk::PixbufAnimation::gobj |
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const [inline] |
Provides access to the underlying C GObject.
Reimplemented from Glib::ObjectBase.
GdkPixbufAnimation* Gdk::PixbufAnimation::gobj_copy |
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Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
bool Gdk::PixbufAnimation::is_static_image |
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const |
Friends And Related Function Documentation
A Glib::wrap() method for this object.
- Parameters:
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object | The C instance. |
take_copy | False if the result should take ownership of the C instance. True if it should take a new copy or ref. |
- Returns:
- A C++ instance that wraps this C instance.
The documentation for this class was generated from the following file: